Korvidae Games
LIFTS: Ultimate Pump Edition cover

LIFTS: Ultimate Pump Edition

Six-game collection

LIFTS: Ultimate Pump Edition is a roleplaying game about becoming and being strong.

Before you play

Group
Roboflex: about five players including the Muscle Master. Forest Gymn & Picnic: three to five.
Source edition
Supplied second-printing PDF · 37 PDF pages including cover.
Equipment
Varies by game: open space, writing materials, and exercises that may require weights or an outdoor route.
Required books
None beyond this collection.

A 6-pack of roleplaying games

The Rockin’ Exercise Federation needs Muscle Marines. The Sultan of Swole needs adventurers. A band of college freshmen needs to get away from a horrible muscle monster. Ultimate Pump Edition collects six settings and their rules in one book, with exercise resolving the conflicts.

Roboflex introduces character creation and the shared conflict rules. The other games change the setting and add their own procedures: fantasy classes, running missions, vampire powers, or a woodland hike. You do not need a separate RPG rulebook.

Featuring

  • Roboflex: “It is 2374. You are the Rockin’ Exercise Federation’s finest expeditionary force – the Muscle Marines.” Search the Delt Quadrant for Brotoculture Artifacts before the Zentlazi find their way back to Earth.
  • Muscle of the Week: “You are a plucky band of college freshmen, being pursued by a horrible muscle monster.” Escape its lair and discover how to defeat it; eliminated survivors become the audience.
  • Deadlifts & Dragons: “You’re a band of officially licensed adventurers in the Unremembered Lands.” Serve the Sultan of Swole as a Fighter, Rogue, Warlord, or Wizard.
  • ShadowRunning: “You’re a gang of vicious street mercenaries just trying to get by in a world ruled by MegaCorporations.” Take the job, choose a Muscle Archetype, and resolve its complications on a run.
  • Vampire: The Muscle Gain: Having undergone the Spotting, navigate the laws of The Lift and the struggle between the DOMSarilla and the XFit Movement. Activity between sessions fuels supernatural powers.
  • The Forest Gymn & Picnic: Cecil Howe’s game takes three to five players on a real hike. Play lost postal carriers, use the scenery to invent challenges, and escape King Bear in time for supper.

What happens when you play?

Describe your character’s actions and resolve disagreements through physical challenges. The Roboflex rules cover social, mental, and physical conflicts; the exercise depends on what is happening in the fiction. The collection includes both bodyweight movements and exercises using weights. ShadowRunning takes play onto a run, while The Forest Gymn & Picnic takes it onto a hiking route.

What to bring

Roboflex is written for about five players, with one acting as Muscle Master. Bring pencils, paper, a table, and open space. Choose the game and review its exercises and equipment before the session; the outdoor games need a suitable route.

“If someone in your group is physically unable to perform a certain exercise, don’t be a jerk. Help them find an alternative.” Read the book’s Playing Safe guidance before taking part.

Choose your collection

This book contains the complete Ultimate Pump Edition collection. Powered by Your ABpocalypse is a separate volume with seven other games and its own included conflict-rule appendix. You do not need to buy both to start.

Look inside the book.

Select a page to open the full-size image.

About this system and contents — printed page 6
About this system and contents

The collection’s introduction, contents and playing-safe guidance.

Roboflex introduction — printed page 8
Roboflex introduction

The Muscle Marines’ mission and the opening character-creation page.

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