LIFTS: Ultimate Pump Edition is a 6-pack of roleplaying games to help you become a better, healthier you. Replacing your dice with exercises, these games are for five (or so) friends who want to play RPGs and get stronger!
You can play no matter your physical ability. In fact, progression is built right in. The more you play games based on LIFTS: Ultimate Pump Edition, the better at it you will become!
LIFTS: Powered by Your ABpocalypse is a 7-pack of roleplaying games that help you become a better, healthier you. Replacing your dice with bodyweight exercises, these games are for five (or so) friends who want to play RPGs and get stronger!
You can play no matter your physical ability. In fact, progression is built right in. The more you play games based on LIFTS: Powered by Your ABpocalypse, the better at it you will become!
Let Thrones Beware is a roleplaying game about rediscovering hope in a post-traumatic fantasy world.
Despite its strength, the Eternal Kingdom of Man is no more, accidental victim of the very power it wielded to conquer your world. Bowed but not broken, the indigenous species that survived the brutal thousand-year occupation fled to the far corners of Argohex.
Despite your freedom, there is danger. Horrors stalk the Deep Wood in which you and your kin shelter. Isolated, vulnerable villages quake in the darkness, hoping they are overlooked by what lurks in the trees.
Despite the danger, you must end the Age of Despair. The rebirth of Argohex awaits and now is the time for you to step forward and restore what was lost.
It has been three and a half days since your caravan departed from the Gate of Thorns at the behest of the Baronet. Three and a half long, stressful days. The reason for the caravan's departure before the Passage is known only to Blue Shell, Captain of the Baronet's guard. Rumour and speculation abounds; guards and peddlers alike whisper that the Baronet has entrusted his Captain with a secret treasure, but no-one can guess at why it is being brought to the small refuge village of Chael Hollow.
Bells of War serves as introduction for your gaming table to the core concepts, mechanics, and style of Let Thrones Beware. Through a series of encounters, players will learn how the non-combat and combat challenge system works. GMs will learn how (and why) the system works the way it does, how to build effective and challenging encounters, and how to respond to player decisions.
This adventure establishes the groundwork for a long-term campaign spanning the hero, champion, and legend tiers of play. Primordial forces, mythic foes, and settlement management are all introduced to the groups who complete this adventure.