LIFTS: Ultimate Pump Edition

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LIFTS: Ultimate Pump Edition is a 6-pack of roleplaying games to help you become a better, healthier you. Replacing your dice with exercises, these games are for five (or so) friends who want to play RPGs and get stronger!

You can play no matter your physical ability. In fact, progression is built right in. The more you play games based on LIFTS: Ultimate Pump Edition, the better at it you will become!

Featuring!

  • Roboflex: You are the Rockin’ Exercise Federation’s finest force, sent into deep space to find the home-world of humanity’s arch-enemy – the Zentlazi!
  • Muscle of the Week: A most terrifying experience! Cooperate to survive wicked monsters like Michael Pec Flyers, The Texas Deltoid Massacre, the classic Drake Ula, and more!
  • Deadlifts & Dragons: Take on the role of a heroic fighter, rogue, warlord, or wizard and do battles with goblins, orcs, Beholdmes (tm), dragons, and dungeons.
  • Shadowrunning: Can you survive the cardio dystopia in this all-running extravaganza? Run missions for the corporate oligarchy as you try to avoid being double crossed!
  • Vampire - the Muscle Gain: The vampire enclave DOMSarilla is locked in eternal combat against the XFit Movement. Can you survive long enough to achieve Gainconda?
  • A Very Special Guest Supplement: Secret guest author Cecil Howe contributes The Forest Gymn & Picnic, a hike and a search gone wrong in The Forest Hymn!

Contributors

Artist: Illustration c 2019, Lauren Bryce
Guest Author: Cecil Howe



LIFTS: Powered by Your ABpocalypse

Build your Muscles - Buy LIFTS: Powered by Your ABpocalypse at these fine stores

LIFTS: Powered by Your ABpocalypse is a 7-pack of roleplaying games that help you become a better, healthier you. Replacing your dice with bodyweight exercises, these games are for five (or so) friends who want to play RPGs and get stronger!

You can play no matter your physical ability. In fact, progression is built right in. The more you play games based on LIFTS: Powered by Your ABpocalypse, the better at it you will become!

Featuring!

  • In the Name of the Moon, I Will Punish My Abs! You are Swoler Moon! Protect the Moon Queendom from the evil Queen Feebyl and her evil minions in this ab-busting introduction!
  • Atrophy Makes You Happy, Citizen: Survivors huddle in humanity’s last refuge. As part of the PR team, maintain confidence in the refuge’s AI and protect your illegal exercise cult.
  • Bromethean: You aspire to be what you are not: alive. You are not alive, and agents of the Juice Bar want you dead. Unlock the secret of the New Brawn and transform yourself.
  • Quadfinder: Take on the role of a heroic fighter, rogue, warlord, or wizard and do battles with goblins, orcs, dragons, and dungeons.
  • Squats Without Number: Six centuries have passed since interstellar travel worked. Yet you have a ship. Explore a long-abandoned space empire with your very own spaceship.
  • Dungym World: Heed the call of the Empress of Exercise! Delve your way through the mysterious dugym to bravely seal it off from your idyllic realm.
  • Vegetables, the Recommended: Blockbuster author Olivia Hill took time off from a wildly successful career to write a guest supplement about vampires and eating your veggies.

Contributors

Artist: Minerva Fox @blue_troller
Guest Author: Olivia Hill @machineiv


Let Thrones Beware

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Let Thrones Beware is a roleplaying game about rediscovering hope in a post-traumatic fantasy world.

Despite its strength, the Eternal Kingdom of Man is no more, accidental victim of the very power it wielded to conquer your world. Bowed but not broken, the indigenous species that survived the brutal thousand-year occupation fled to the far corners of Argohex.

Despite your freedom, there is danger. Horrors stalk the Deep Wood in which you and your kin shelter. Isolated, vulnerable villages quake in the darkness, hoping they are overlooked by what lurks in the trees.

Despite the danger, you must end the Age of Despair. The rebirth of Argohex awaits and now is the time for you to step forward and restore what was lost.

Why it's great!

  • All players are equally capable of affecting the game narrative, no matter the combination of choices they make
  • Choices are purposeful; decisions have a significant mechanical impact, otherwise details are fluff and left to the player to define
  • Let Thrones Beware runs on a unified mechanic that is simple and allows for progression as characters develop
  • Combat and skill challenges are crunchy and fast to run – and easy to adjudicate

Featuring!

  • A setting that challenges heroes to restore their world, shattered and broken by an otherworldly invasion
  • A universal resolution mechanic that uses attack/counter/interrupt powers
  • Gridded tactical combat and abstracted non-combat systems
  • A codified adventure cycle where success and failure have meaningful effects on the campaign
  • Stronghold and Domain management
  • Mass combat
  • Character portability between tables

Play this game if you ...

  • ... enjoy tactical combat, and dislike having nothing to do in between taking your turns
  • ... want a mechanically interesting non-combat resolution system
  • ... prefer gradated success in games, but want a tactical component to your gameplay
  • ... like character building, but dislike item treadmills and fiddly feat choices


Bells of War

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It has been three and a half days since your caravan departed from the Gate of Thorns at the behest of the Baronet. Three and a half long, stressful days. The reason for the caravan's departure before the Passage is known only to Blue Shell, Captain of the Baronet's guard. Rumour and speculation abounds; guards and peddlers alike whisper that the Baronet has entrusted his Captain with a secret treasure, but no-one can guess at why it is being brought to the small refuge village of Chael Hollow.

Bells of War serves as introduction for your gaming table to the core concepts, mechanics, and style of Let Thrones Beware. Through a series of encounters, players will learn how the non-combat and combat challenge system works. GMs will learn how (and why) the system works the way it does, how to build effective and challenging encounters, and how to respond to player decisions.

This adventure establishes the groundwork for a long-term campaign spanning the hero, champion, and legend tiers of play. Primordial forces, mythic foes, and settlement management are all introduced to the groups who complete this adventure.